skip to main content

Leading adult education through support for and the effective application of technology.

SIFMA: The Stock Market Game

Example Web Site and/or Technical Equipment Required

Website: http://www.smgww.org/index.html

Website Example: http://www.smgww.org/expteacher.html

Tech Product Equipment

Computer(s), Internet access, optional projector for classroom presentation

Activity Description

Starting with a virtual cash account of $100,000, students strive to create the best-performing portfolio using a live trading simulation. They work together in teams, practicing leadership, organization, negotiation, and cooperation as they compete for the top spot. The setup is engaging, and the learning is a natural part of the experience.

In building a portfolio, students research and evaluate stocks, and make decisions based on what they have learned. Teams trade common stocks and mutual funds from the NYSE, Nasdaq, and AMEX exchanges; earn interest on cash balances; pay interest if buying on margin and pay a commission on all trades. To determine why certain stocks perform the way they do, or why the broader market has moved up or down, they need to understand how the economy works, and to calculate their returns they need to do the math.

By registering your class for The Stock Market Game (SMG), you will make learning seem like a "game" to your students. SMG is a comprehensive, engaging, real-world program that advances student academic achievement in the core disciplines while providing an understanding of investment concepts among learners in grades 4-12. Working in teams, your students will develop valuable processing skills, such as time management, decision-making, consensus building, and cooperation.

Since its inception over 25 years ago, the SMG program has served over nine million students nationwide.

Preparation

  1. Check that the site is not blocked by your school on student computers.
  2. Register as a teacher on the teacher/educator page.
  3. Teachers in California can participate in The Stock Market Game program at no cost. When asked for your Payment Type on the online registration form, select Other. You can skip the Billing Information section of the registration completely.
  4. Select a game date for your region.

How-To

Review the Teacher's Guide [pdf] for all the information about using the Stock Market Game in class. The guide is divided into:

  1. Introduction and Teacher Support Center
  2. Getting Started
  3. Team Portfolios
  4. Conducting Research
  5. Assessments
  6. Competitions
  7. Conclusion
  8. Appendix, which includes team roles, building consensus, the rules of the game, a research sheet, info on how to ready a stock quote, and necessary vocabulary

Teacher Tips

  • It will take time to get started, but once you learn how to use it, SMG will become an incredible resource covering math, social studies, technology, reading, vocabulary, writing, business, and life skills.
  • It may seem overwhelming initially. It would be a good idea to work with other teachers to create different teams in your school.
  • Visit the Teacher Support Center for more resources.

More Ways

  • Are you a math teacher? If so, students will see real-world applications as they learn to use ratios, decimals, estimating skills, fractions, money, basic computation, percentages, graphs, and charts.
  • Are you a social studies or economics teacher? SMG will reinforce your introduction of financial markets and institutions, supply and demand, profit and loss, opportunity cost, history, current events, and more!
  • Business and life-skills teachers use SMG to teach students about business organizations, capital formation, marketing, finance, budgeting, personal finance, consumerism, and the securities industry.
  • Co-teach with a language arts teacher and reinforce, vocabulary and writing skills (persuasive, reflective, analysis, journaling) or with a technology teacher as students learn to use the Internet for research, data entry, and keyboarding skills.

Documents

Select subjects and subcategories

English Language Arts

  • Journalism

Math

  • Consumer Math

Social Studies

  • Economics
Scroll To Top

OTAN activities are funded by contract CN200091-A2 from the Adult Education Office, in the Career & College Transition Division, California Department of Education, with funds provided through Federal P.L., 105-220, Section 223. However, OTAN content does not necessarily reflect the position of that department or the U.S. Department of Education.